Close war, tough loss. We knew it would be a close one. Lessons:
A) We have to have the circle bases with centered TH for TH-10 and above. It's a tougher base to hit - and we have to get with the program.
B) We have to learn to attack those same circle bases - they are usually best done with a dual prong attack - and not a dump and pray. We have to practice these big-time in FC's. Let's do this, and up our game!
Good effort everyone!
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Well -- Another day, another war!!
This one is an excellent matchup -- basically a 1:1 matchup on TH Levels. Let's bring our A-Game, and have a great performance from Start to Finish!
Notes:
1) If you are TH-10, get that war base into a centered TH - circle. An anti-3 is no longer a great base. They make for an easy 2, and but hold off for a 3-star. The latest game changes (months back) nerfed the miners, and punched up the defenses a bit. It's better to hold off for a hard 2-star attack using a centered-TH circle base. Look to our last war, and you'll see what we mean. You can even copy nearly any one of their top bases and be in better shape.
2) If you are a TH-9, your x-bows should not be set to ground. Doing so is a huge invite to a Lava-Loon, and more people are using it for an easy 3-star hit.
3) Be sure to help fill those war cc's - YOU are responsible to fill the base immediately below you - even if the troops aren't maxxed. This has been in our war rules for months. If you plan on being in our wars - you MUST do this. We all bear a responsibility for war prep.
3) Remember to use clash-caller. Feel free to wait for war start to select your target. CLASHCALLER LINK
Good Luck!
The Boog
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